Just a simple re-texturing of several vehicles and skins to bring a Raccoon City-feeling to GTA 5.
More textures might be following like the Humane Labs ( if I'm able to locate the necessary file from OpenIV ) to 
Umbrella labs, the Police Stations to RPD, industrial vehicles, and more.
Lets see if we can convert Los Santos into Raccoon City...;)

>>> Make backups first!!!!

In order to install the vehicles, OpenIV will be needed. Create a new folder in your Grand Theft Auto 5 main directory and
name it "mods".
Copy the files/folders "update", "x64e", "x64w" and "x64v" and paste them into your "mods"-folder to avoid re-updating 
your game after you replace the textures.
With the help of OpenIV, you can now edit your "mods"-folder and replace the textures in the following paths:


- michael skin: x64v/models/cdimages/streampeds_players/player_zero
- trevor skin: x64v/models/cdimages/streampeds_players/player_two

- frogger ( update-patchday2ng ): update/x64/dlcpcks/patchday2ng/dlc/x64/levels/gta5/vehicles

- cargobob, firetruck, sheriff, sheriff SUV, riot ( update-patchday3 ):

update/x64/dlcpcks/patchday3ng/dlc/x64/levels/gta5/vehicles

- cargobob, swift ( update-patchday4 ): update/x64/dlcpcks/patchday4ng/dlc/x64/levels/gta5/vehicles

ambulance, blimp, annihilator, police ( x64e ): x64e/levels/gta5/vehicles


Have fun and if you find some issues or suggestions for improvement, tell me..;)



Credits to:

- Rockstar Games for the Vehicle models and textures
- CAPCOM for the Resident Evil Franchise and logos
- the creators of OpenIV
- badgesource.com for the badge creation